'%3E%0A%3Cg clip-path='url(%23c0)' opacity='0.5'%3E%0A%3Cpath d='M73.6 87.3H835.8' class='g0'/%3E%0A%3C/g%3E%0A%3C/g%3E%0A%3Cimage preserveAspectRatio='none' x='728' y='1205' width='108' height='30' href='data:image/png%3Bbase64%2CiVBORw0KGgoAAAANSUhEUgAAAGwAAAAeCAMAAAD%2BUgs1AAADAFBMVEUAAAAAAADvhwD3lgAAAAAAAAAAAAAAAAAAAAAAAAD2kwDzkQD/gAD5lgD4lgDygAD3lAD1kwD3lAD2lADwkwD/mQD4lQD0jQDvkgD/qgD1jwD5lQD/nwD6kgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABzhlnbAAABAHRSTlMAjiCDL9Bw%2BrJO/04CfrUUYk4%2B%2BSEM8S8xAxmDCC8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEihBkQAAAklJREFUeNrtVmt32zAIFRtCkD6Xruvabv//b07oZXBsOe3px6H4xJYRl4sAOUAXktAFATCE9SOlIdG8RwIJTrK%2BLG85qn6dSEa6Ccm3ZnFGofwHVrXMVHMpsQczy5c1jCuwFLFr0yWYjCAwGzT0njkwLjBFPSVUsFjXIA20bTAXqdgdmzGT4ZPe8QJWLVSt7TB%2BO59vyjifH1RFDpmx4R91gQHTdWmf2fdTkad83b%2BGoTJhFkvsxu6xA1NXZBfs/enUx/1t9hQOmTkiJJ6ZwstuGN9%2Bd3l59mGcMPNVsQN2kCDiEmSPGYz83gJrQd5JfR4SNXGPmWlWJCDcBKP2cE1RjzqZ1ZnEqsgN0IBRL4ttZpQZcbn0F2NbOe0gSLF7JhVMcqIIlWkO1xX1SOY5s9Y7KyCs2hXMeuPzTytvWigayCmzDihcrJstYAwzsLtfTh5VDY%2BZmZZcwog6TI6unOWao%2B8nJ3cL2A4zFEGb9smn/qoEfNP9e/Noxo8/6uyUmTg34h4YWDXYispia8IsmQ6Cu8zUjbaDCKnRFAI7uM3Pu37PYymVsg0m5dTTczIN9y6Kus6ry3EIuQSJ3UysPWAbrHYaU46alHnv7Fi6/qp4FjAE32%2BYNzdEW2FxhyXMBXl0lnxRmYnLVkG8zkxWDV8h%2BEV2/sssyO3Aw/6ZXNuO9C/d/j%2B%2BnFsxtVML5SNgvaflVdVas9Km81N1Qt9bMIDPgDXP8/cQObBGrN8hsGVGVF1D%2BhjYCCOFS2Z5ulNodtv3TT6C7S5cyD8s/CECFdYrQwAAAABJRU5ErkJggg=='/%3E%0A%3Cpath d='M134.5 199.9H406.1m-30.2 57.3h65.8m-337.8 19H243.7m46.4 76.4H441.7M103.9 371.7h95.5m-42 57.3H419.8m-43.9 95.5h65.8M103.9 543.6H321.1m54.8 38.2h65.8M103.9 600.9H316.2m83.1 95.5h42.4M103.9 715.5H333.7m-34.3 57.3H441.7M103.9 791.9H266m31.7 95.5h144M103.9 906.5h97.9m197.5 57.2h42.4M103.9 982.8H333.1m-135.8 95.5H379.5m-89.9 76.4H441.7m-337.8 19.1H214.3M770 199.9h65.8M498 219H694.7m-79.6 95.4H835.8M498 333.5h42.5M770 429h65.8M498 448.1H732m38 76.4h65.8M498 543.6H659.9M770 639.1h65.8M498 658.2H614.5m37.4 95.5H835.8M498 772.8h72.2m122.2 76.4H835.8M498 868.3H626.2m-65.1 76.4H832.7M770 1021h65.8M498 1040.1H691.7m-30.4 57.3H835.8M498 1116.5H620.3' class='g1'/%3E%0A%3C/svg%3E)
J. Adv. Educ. Sci. Humanit. (July - December 2025) 3(2): 36-44 43
E. (2025). Gamification in Higher Education: A Case
Study in Educational Sciences. Tech Trends, 69, 507–
518. https://doi.org/10.1007/s11528-025-01056-2
Alvarez, L., Figueroa, K., & Bernal, J. (2020). Role-playing
and collaborative learning in dental education. Journal
of Dental Education, 84(9), 1032–1040. https://doi.
org/10.1002/jdd.12234
Badash, I., Burtt, K., Solorzano, C. A., & Carey, J. N.
(2016). Innovations in surgery simulation: A review of
past, current and future techniques. Annals of Transla-
tional Medicine, 4(23), 453. https://doi.org/10.21037/
atm.2016.12.24
Cayaban, A. R. R. (2022). Gamification in Nursing Educa-
tion: A Systematic Review. Nurse Education Today, 112,
105308. https://doi.org/10.1016/j.nedt.2022.105308
Chon, S. H., Hilgers, S., Timmermann, F., Dratsch, T., Plum,
P. S., Berlth, F., & Lang, H. (2021). Serious games for
training medical students in clinical scenarios: A virtu-
al emergency department as a tool for teaching clini-
cal reasoning. BMJ Open, 11(3), e041711. https://doi.
org/10.1136/bmjopen-2020-041711
Christopoulos, A., & Mystakidis, S. (2023). Gamification in
Education. Encyclopedia, 3(4), 1223–1243. https://doi.
org/10.3390/encyclopedia3040089
Cigdem, H., Ozturk, M., Karabacak, Y., & et al. (2024).
Unlocking student engagement and achievement: The
impact of leaderboard gamification in online formative
assessment for engineering education. Education and
Information Technologies, 29, 24835–24860. https://
doi.org/10.1007/s10639-024-12845-2
Cook, D. A., & Triola, M. M. (2009). Virtual patients: A crit-
ical literature review and proposed next steps. Medical
Education, 43(4), 303–311. https://doi.org/10.1111/
j.1365-2923.2008.03286.x
Cook, D. A., Hatala, R., Brydges, R., Zendejas, B., Szos-
tek, J. H., Wang, A. T., & Hamstra, S. J. (2011). Tech-
nology-enhanced simulation for health professions
education: A systematic review and meta-analysis.
JAMA, 306(9), 978–988. https://doi.org/10.1001/
jama.2011.1234
da Silva, A. G., Amorim, T. C., & dos Santos, R. M. (2022).
Gamification in physical therapy: A scoping review.
BMC Musculoskeletal Disorders, 23(1), 678. https://
doi.org/10.1186/s12891-022-05602-1
Gentry, S. V., Gauthier, A., Ehrstrom, B. L., Wortley, D., Lil-
ienthal, A., Car, L. T., & Car, J. (2019). Serious gaming
and gamification education in health professions: Sys-
tematic review. Journal of Medical Internet Research,
21(3), e12994. https://doi.org/10.2196/12994
Gutiérrez-Puertas, L., Gutiérrez-Puertas, V., &
Márquez-Hernández, V. V. (2021). Instagram as a teach-
ing tool in nursing education: A pilot study. Nurse Ed-
ucation Today, 103, 104943. https://doi.org/10.1016/j.
nedt.2021.104943
He, C., Wu, H., Zhai, Z., & Zhu, Y. (2023). Gamifica-
tion in nursing disaster education: A systematic re-
view. Nurse Education Today, 117, 105558. https://doi.
org/10.1016/j.nedt.2022.105558
Ismail, M. A. A., Ahmad, A., Mohammad, J. A. M., & Fakri,
N. M. R. M. (2019). Using Kahoot! as a formative as-
sessment tool in medical education: A systematic re-
view. Research and Reviews: Journal of Educational
Studies, 5(2), 1–6. https://doi.org/10.1186/s12909-019-
1658-z
Khoshnoodifar, M., Ashouri, A., & Taheri, M. (2023). Ef-
fectiveness of gamification in enhancing learning and
attitudes: A study of statistics education for health
school students. Journal of Advances in Medical Edu-
cation & Professionalism, 11(4), 230–239. https://doi.
org/10.30476/JAMP.2023.98953.1817
Koivisto, J., Haavisto, E., Niemi, H., Katajisto, J., & Mul-
tisilta, J. (2016). Elements explaining learning and mo-
tivation in gamification experiences. Journal of Nurs-
ing Education and Practice, 6(1), 22–29. https://doi.
org/10.5430/jnep.v6n1p22
Kyaw, B. M., Posadzki, P., Paddock, S., Car, J., Campbell,
J., & Tudor Car, L. (2019). Effectiveness of digital ed-
ucation on communication skills among medical stu-
dents: Systematic review and meta-analysis. Journal of
Medical Internet Research, 21(8), e12967. https://doi.
org/10.2196/12967
Lampropoulos, G., & Sidiropoulos, A. (2024). Impact of
gamification on students’ learning outcomes and aca-
demic performance: A longitudinal study comparing
online, traditional, and gamified learning. Education
Sciences, 14(4), 367. https://doi.org/10.3390/educs-
ci14040367
Lee, C. Y., Lee, C. H., Lai, H. Y., Chen, P. J., Chen, M. M., &
Yau, S. Y. (2025). Emerging trends in gamification for
clinical reasoning education: A scoping review. BMC
Medical Education, 25(1), 435. https://doi.org/10.1186/
s12909-025-07044-7
Li, Y., Zhang, D., Wu, H., & Du, X. (2021). The effect of a
serious game on learning performance and motivation
in oral pathology education. BMC Medical Education,
21(1), 11. https://doi.org/10.1186/s12909-020-02456-y
Lioce, L., Meakim, C., Fey, M. K., Chmil, J. V., Mariani,
B., & Alinier, G. (2020). Standards of best practice:
Simulation standard IX: Simulation design. Clinical
Simulation in Nursing, 13(12), 681–687. https://doi.
org/10.1016/j.ecns.2017.10.009
Miller, M. D., & Hutton, A. (2021). Gamification in rehabi-
litation education: A review. Physiotherapy Theory and
Practice, 37(6), 703–709. https://doi.org/10.1080/0959
3985.2019.1632096
Moro, C., Štromberga, Z., Raikos, A., & Stirling, A. (2017).
The effectiveness of virtual and augmented reality
in health sciences and medical anatomy. Anatomi-