BELTRÁN, Mayda; VEGA, Denise. Gamification as an active learning strategy through clinical cases: impact on medical training. Journal of Advances in Education, Sciences and Humanities, [S. l.], v. 2, n. 1, p. 34–39, 2024. DOI: 10.5281/zenodo.14602327. Disponível em: https://journal.publiseditorial.com/index.php/jaesh/article/view/48. Acesso em: 12 apr. 2025.