Gamification as an active learning strategy through clinical cases: impact on medical training

Authors

DOI:

https://doi.org/10.5281/zenodo.14602327

Keywords:

gamification, active learning, interactive teaching, medical training, barriers in education, pedagogical strategies

Abstract

Gamification has become an innovative educational strategy, especially in medical training because it promotes active learning and student engagement. This review article aims to analyze the impact of gamification in medical education, identifying its benefits, limitations, and the challenges associated with its implementation. Recent studies evaluating the use of gamified elements, such as serious games, interactive applications, and clinical simulations, in teaching theoretical and practical skills were reviewed. The results indicated that gamification enhances motivation and enjoyment of learning, promotes critical thinking development, and facilitates knowledge retention, even in complex clinical scenarios. However, barriers such as resistance to change from teaching staff and the need for adequate technological resources were also identified.

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References

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Published

2024-01-31

Data Availability Statement

Not applicable.

Issue

Section

Review articles

How to Cite

Beltrán, M., & Vega, D. (2024). Gamification as an active learning strategy through clinical cases: impact on medical training. Journal of Advances in Education, Sciences and Humanities, 2(1), 34-39. https://doi.org/10.5281/zenodo.14602327

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