Gamificación en el aprendizaje de estudiantes de Ciencias de la Salud: una revisión sistemática

Autores/as

DOI:

https://doi.org/10.5281/zenodo.16666114

Palabras clave:

gamificación, educación médica, tecnologías de la información y la comunicación, estrategias de aprendizaje, motivación estudiantil, aprendizaje activo

Resumen

Se realizó una revisión sistemática siguiendo la declaración PRISMA con el objetivo de analizar el impacto de la gamificación en la enseñanza de las Ciencias de la Salud. Se consultaron bases de datos como PubMed, Scopus y Web of Science, incluyendo estudios publicados entre 2015 y 2025 que evaluaran el efecto de la gamificación en estudiantes de esta área. Tras aplicar criterios de inclusión y exclusión, y evaluar la calidad metodológica mediante la escala Newcastle-Ottawa, se seleccionaron 27 estudios. El 80 % de ellos reportó mejoras en la retención del conocimiento, motivación y participación estudiantil. No obstante, se evidenció heterogeneidad en los tipos de juegos empleados y los métodos de evaluación. En conclusión, la gamificación muestra ser una estrategia pedagógica efectiva, aunque su impacto depende del diseño y la integración curricular. Se recomienda realizar más investigaciones longitudinales para valorar sus efectos sostenidos en el tiempo.

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Publicado

2025-07-31

Declaración de disponibilidad de datos

Los conjuntos de datos utilizados y/o analizados durante el presente estudio están disponibles del autor correspondiente previa solicitud razonable.

Número

Sección

Artículos de revisión

Cómo citar

Fernández, J. A. (2025). Gamificación en el aprendizaje de estudiantes de Ciencias de la Salud: una revisión sistemática. Journal of Advances in Education, Sciences and Humanities, 3(2), 36-44. https://doi.org/10.5281/zenodo.16666114

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